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In ALL cases this is a FALSE ALARM as NONE of the Game Trainers GCW contain known malicious code! More info in the PC Games FAQ!
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Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.TryMedia + ActiveMARK v6 (v6.3.856) (Digital Download) : SecuROM v7 (v) / SecuROM Matroschka (Retail DVD)
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Game or Patch Questions? Visit FileForums Originally posted by:I don't know if I'm remembering incorrectly from the normal game, but it seemed as if there was way more of the 'claptrap rescue' missions, but I may be completely incorrect in that statement I recently played the original (completed it on April 1) and I've been going through the game with the same character in playthrough 2 in the enhanced edition and all of the broken Claptraps are there so far. I don't know if I'm remembering incorrectly from the normal game, but it seemed as if there was way more of the 'claptrap rescue' missions, but I may be completely incorrect in that statement I recently played the original (completed it on April 1) and I've been going through the game with the same character in playthrough 2 in the enhanced edition and all of the broken Claptraps are there so far. Game speed came in useful for rotating the time of day.Originally posted by:It also adds new options like FOV sliders, a bit more customization, 6 new legendaries, auto-pickup, optional minimap, and a lot of other little improvements. I used Jump Height, and Low Gravity to get some air. You can see the results in some screenshots I posted here: I've got what I needed from the cheat table. Or alternatively if the dumb dbm_toggleghost worked for me i'd stick that in the table but even as a keybind it wouldn't work.Īlso I setup a Github for the table so I can freely add fixes to it without having to constantly upload one to mega.
![borderlands game of the year enhanced cheat engine borderlands game of the year enhanced cheat engine](https://i.playground.ru/e/7QvIkTRUPV35D7SGEnNOfA.jpeg)
It's messy workaround but it's better than me writing up scripts. The flying is only one direction but you can combine it with the no collision flag.
![borderlands game of the year enhanced cheat engine borderlands game of the year enhanced cheat engine](https://i.playground.ru/e/Law8JYcMXzG5NF4QjgqBkA.png)
If you see player physics you can set that to what I have pre-selected (t-pose + fly). Requires messing with XMM registers which are ugly. But i'm not too good with assembly plus noclip scripts are a pain to write. I mean I could spend the time writing a noclip script since I do already have the xyz coords and their vectors plus the collision flag. you can freeze it if you want to have a permant day cycle ie., night or sunset or day. The timescale is the time of day it counts from 0.1 to 99 and restarts. Yes the run speed is awkward maybe needs a new pointer. That is the correct use of gravity it affects your player negative values prevent you from flying and positive values you float up forever.
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But it would require finding out how to move more sharply in the air. I can see it being possible combining a few values to work with each other.
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Or maybe there's a way to mod the game so you can use key binds to set the gravity and set the speed in the air. I really hope there's a way to fly at some point. If it's time of day cycle, then it works perfectly. Other than that, everything I used seems to work well. Or set the value of gravity to 0 or lower. If you set the value above 0, it will always make you fly upwards, until you figure out the meaning of life. Nevermind, Run speed worked but only after restarting the game and using the same addresses.